Changes for page Player Character
Last modified by Alexandros Mloukie on 2026/01/12 19:51
From version 8.1
edited by Alexandros Mloukie
on 2025/12/14 19:20
on 2025/12/14 19:20
Change comment:
There is no comment for this version
To version 7.1
edited by Alexandros Mloukie
on 2025/12/14 19:03
on 2025/12/14 19:03
Change comment:
There is no comment for this version
Summary
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Page properties (1 modified, 0 added, 0 removed)
Details
- Page properties
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- Content
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... ... @@ -105,56 +105,3 @@ 105 105 (% class="active" %)|=Variable|=Type|=Description 106 106 |LimbHealth|{{success}}Float{{/success}}|The health value of an individual limb 107 107 |LimbState|{{success}}Enum - Limb States{{/success}}|The state of the current limb based on its health 108 - 109 ----- 110 - 111 -= 4 - Weapon System Integration = 112 - 113 -The Weapon system defines the baseline combat parameters, such as damage, attack wind-up, penetration, and more. The Exoskeleton system applies **scaling modifiers** to those parameters according to the respective Module's level. 114 - 115 -(% class="box warningmessage" %) 116 -((( 117 -[[image:icon:comment]] The final numbers will be decided when the appropriate documentation is released. 118 -))) 119 - 120 ----- 121 - 122 -= 5 - The Equipment System = 123 - 124 -== 5.1 - Amulet Slots == 125 - 126 -The PC can install **Amulets**, which provide passive or active effects. The carrying capacity of Amulets depends on the Core Module's level. 127 - 128 -== 5.2 - Inventory Structure == 129 - 130 -The PC's Inventory has a rectangular shape made up of individual square cells. Inventory capacity is defined via two parameters: 131 - 132 -(% class="table-bordered" %) 133 -(% class="active" %)|=Parameter|=Purpose 134 -|Item Size|Defines the size of the item (e.g. 2x2, 3x6 etc.) 135 -|Item Weight|Contributes to the current load the player is carrying, and affects [[Stamina efficiency>>doc:||anchor="WeightImpact"]] 136 - 137 -To be able to acquire an item the following conditions **must** be met: 138 - 139 -* The weight of the item, added to the current total weight within the PC's inventory, must not exceed the MaximumLoad 140 -* The new item must fit inside the inventory without overlapping with other items 141 - 142 -== 5.3 - Weight Impact{{id name="WeightImpact"/}} == 143 - 144 -The following table shows the relation between the current percentage of weight within the PC's inventory, to its impact on mobility: 145 - 146 -(% class="table-bordered" %) 147 -(% class="active" %)|=Load|=Impact 148 -|Light Load|Full movement speed, full stamina regeneration 149 -|Medium Load|Movement speed and stamina regeneration are reduced by 10% 150 -|Heavy Load|Movement speed and stamina regeneration are reduced by 30% 151 -|Overloaded|Movement is restricted. Sprinting and Jumping are disabled 152 - 153 ----- 154 - 155 -= 6 - Progression Framework = 156 - 157 -* PC progression is tied to Exoskeleton Module Upgrades and Weapons 158 -* Resources are allocated to Modules rather than attributes directly 159 -* Upgrading the Core Module increases the overall capacity for Amulets and the maximum possible value of other Modules 160 -* Module upgrades unlock passive bonuses (e.g. reduced stamina use, faster repair rate, etc.)