Changes for page Player Character

Last modified by Alexandros Mloukie on 2026/01/12 19:51

From version 7.1
edited by Alexandros Mloukie
on 2025/12/14 19:03
Change comment: There is no comment for this version
To version 8.3
edited by Alexandros Mloukie
on 2025/12/14 19:21
Change comment: Added tag [Game Design]

Summary

Details

Page properties
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1 +Technical Design|Game Design
Content
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105 105  (% class="active" %)|=Variable|=Type|=Description
106 106  |LimbHealth|{{success}}Float{{/success}}|The health value of an individual limb
107 107  |LimbState|{{success}}Enum - Limb States{{/success}}|The state of the current limb based on its health
108 +
109 +----
110 +
111 += 4 - Weapon System Integration =
112 +
113 +The Weapon system defines the baseline combat parameters, such as damage, attack wind-up, penetration, and more. The Exoskeleton system applies **scaling modifiers** to those parameters according to the respective Module's level.
114 +
115 +(% class="box warningmessage" %)
116 +(((
117 +[[image:icon:comment]] The final numbers will be decided when the appropriate documentation is released.
118 +)))
119 +
120 +----
121 +
122 += 5 - The Equipment System =
123 +
124 +== 5.1 - Amulet Slots ==
125 +
126 +The PC can install **Amulets**, which provide passive or active effects. The carrying capacity of Amulets depends on the Core Module's level.
127 +
128 +== 5.2 - Inventory Structure ==
129 +
130 +The PC's Inventory has a rectangular shape made up of individual square cells. Inventory capacity is defined via two parameters:
131 +
132 +(% class="table-bordered" %)
133 +(% class="active" %)|=Parameter|=Purpose
134 +|Item Size|Defines the size of the item (e.g. 2x2, 3x6 etc.)
135 +|Item Weight|Contributes to the current load the player is carrying, and affects [[Stamina efficiency>>doc:||anchor="WeightImpact"]]
136 +
137 +To be able to acquire an item the following conditions **must** be met:
138 +
139 +* The weight of the item, added to the current total weight within the PC's inventory, must not exceed the MaximumLoad
140 +* The new item must fit inside the inventory without overlapping with other items
141 +
142 +== 5.3 - Weight Impact{{id name="WeightImpact"/}} ==
143 +
144 +The following table shows the relation between the current percentage of weight within the PC's inventory, to its impact on mobility:
145 +
146 +(% class="table-bordered" %)
147 +(% class="active" %)|=Load|=Impact
148 +|Light Load|Full movement speed, full stamina regeneration
149 +|Medium Load|Movement speed and stamina regeneration are reduced by 10%
150 +|Heavy Load|Movement speed and stamina regeneration are reduced by 30%
151 +|Overloaded|Movement is restricted. Sprinting and Jumping are disabled
152 +
153 +----
154 +
155 += 6 - Progression Framework =
156 +
157 +* PC progression is tied to Exoskeleton Module Upgrades and Weapons
158 +* Resources are allocated to Modules rather than attributes directly
159 +* Upgrading the Core Module increases the overall capacity for Amulets and the maximum possible value of other Modules
160 +* Module upgrades unlock passive bonuses (e.g. reduced stamina use, faster repair rate, etc.)