Wiki source code of Looting System
Version 7.2 by Alexandros Mloukie on 2026/01/20 16:07
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| author | version | line-number | content |
|---|---|---|---|
| 1 | = 0 - Introduction = | ||
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| 3 | The purpose of this document is to give a more detailed explanation on how Looting would work in the Mawforged MVP. Note that changes can be made to this system in the final game. Should the assigned programmer need any more information, contact {{mention reference="XWiki.AlexandrosMloukie" style="FULL_NAME" anchor="XWiki-AlexandrosMloukie-9xtdtf"/}} . | ||
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| 5 | ---- | ||
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| 7 | (% class="wikigeneratedid" %) | ||
| 8 | [[image:Looting Manual.png]] | ||
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| 10 | = 1 - Enemy Inventory = | ||
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| 12 | Every enemy in the game needs to have access to their very own inventory. This can probably use the {{info}}MAWInventoryComponent{{/info}} already used for the player. The inventory will be populated with items on __enemy spawn__ instead of on-death. The items that will occupy the inventory will be defined through a {{success}}Data Table{{/success}}, so designers can easily tweak values later on. | ||
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