Changes for page Looting System

Last modified by Alexandros Mloukie on 2026/01/26 19:12

From version 7.4
edited by Alexandros Mloukie
on 2026/01/20 21:17
Change comment: There is no comment for this version
To version 7.3
edited by Alexandros Mloukie
on 2026/01/20 16:37
Change comment: There is no comment for this version

Summary

Details

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Content
... ... @@ -9,7 +9,7 @@
9 9  
10 10  = 1 - Enemy Inventory =
11 11  
12 -Every enemy in the game needs to have access to their very own inventory. This can probably use the {{info}}MAWInventoryComponent{{/info}} already used for the player, though there are gonna be some extra things to it so a new component might be needed. The inventory will be populated with items on __enemy spawn__ instead of on-death. The items that will occupy the inventory will be defined through a {{success}}Data Table{{/success}}, so designers can easily tweak values later on.
12 +Every enemy in the game needs to have access to their very own inventory. This can probably use the {{info}}MAWInventoryComponent{{/info}} already used for the player, though there are gonna be some extra things to it. The inventory will be populated with items on __enemy spawn__ instead of on-death. The items that will occupy the inventory will be defined through a {{success}}Data Table{{/success}}, so designers can easily tweak values later on.
13 13  
14 14  == 1.1 - Enemy Loot Data Table ==
15 15