Changes for page Looting System
Last modified by Alexandros Mloukie on 2026/01/26 19:12
From version 7.4
edited by Alexandros Mloukie
on 2026/01/20 21:17
on 2026/01/20 21:17
Change comment:
There is no comment for this version
To version 7.3
edited by Alexandros Mloukie
on 2026/01/20 16:37
on 2026/01/20 16:37
Change comment:
There is no comment for this version
Summary
-
Page properties (1 modified, 0 added, 0 removed)
Details
- Page properties
-
- Content
-
... ... @@ -9,7 +9,7 @@ 9 9 10 10 = 1 - Enemy Inventory = 11 11 12 -Every enemy in the game needs to have access to their very own inventory. This can probably use the {{info}}MAWInventoryComponent{{/info}} already used for the player, though there are gonna be some extra things to it so a new component might be needed. The inventory will be populated with items on __enemy spawn__ instead of on-death. The items that will occupy the inventory will be defined through a {{success}}Data Table{{/success}}, so designers can easily tweak values later on.12 +Every enemy in the game needs to have access to their very own inventory. This can probably use the {{info}}MAWInventoryComponent{{/info}} already used for the player, though there are gonna be some extra things to it. The inventory will be populated with items on __enemy spawn__ instead of on-death. The items that will occupy the inventory will be defined through a {{success}}Data Table{{/success}}, so designers can easily tweak values later on. 13 13 14 14 == 1.1 - Enemy Loot Data Table == 15 15