Changes for page Looting System
Last modified by Alexandros Mloukie on 2026/01/26 19:12
From version 7.4
edited by Alexandros Mloukie
on 2026/01/20 21:17
on 2026/01/20 21:17
Change comment:
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To version 6.1
edited by Alexandros Mloukie
on 2026/01/20 16:03
on 2026/01/20 16:03
Change comment:
There is no comment for this version
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... ... @@ -7,19 +7,8 @@ 7 7 (% class="wikigeneratedid" %) 8 8 [[image:Looting Manual.png]] 9 9 10 -= 1 - EnemyInventory=10 += 1 - Looting Process = 11 11 12 - Everyenemy in the game needs to have access to their very own inventory.Thiscanprobably usethe {{info}}MAWInventoryComponent{{/info}} alreadyused for the player, though there are gonna be some extra things to it so a new component might be needed. The inventorywill be populated with items on __enemy spawn__ instead of on-death. The items that will occupy the inventory will be defined through a {{success}}Data Table{{/success}}, so designers can easily tweak values later on.12 +== 1.1 - Enemy Inventory == 13 13 14 -== 1.1 - Enemy Loot Data Table == 15 - 16 -The loot entries struct that will fill the {{success}}Loot Data Table{{/success}} will be in the following form: 17 - 18 -(% class="table-bordered" %) 19 -(% class="active" %)|=(% style="width: 140px;" %)Variable|=(% style="width: 170px;" %)Type|=(% style="width: 852px;" %)Description 20 -|(% style="width:140px" %)Item|(% style="width:170px" %){{info}}FItemStack{{/info}}|(% style="width:852px" %)The item that will be added to the enemy inventory. 21 -|(% style="width:140px" %)DropWeight|(% style="width:170px" %){{success}}float{{/success}}|(% style="width:852px" %)The chance that this item will be added to the enemy inventory. The value must be between 0 and 1 (mapped to 0% - 100%) 22 - 23 -The enemy uses a {{info}}[[Data Table Row Handle>>https://dev.epicgames.com/documentation/en-us/unreal-engine/API/Runtime/Engine/FDataTableRowHandle]]{{/info}} to define which entry in the Data Table they will be using to populate their inventory. 24 - 25 -= 2 - = 14 +Every enemy in the game needs to have access to their very own inventory. This can use the {{success}}MAWInventoryComponent{{/success}}