Changes for page Looting System
Last modified by Alexandros Mloukie on 2026/01/26 19:12
From version 7.4
edited by Alexandros Mloukie
on 2026/01/20 21:17
on 2026/01/20 21:17
Change comment:
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To version 12.2
edited by Alexandros Mloukie
on 2026/01/21 17:40
on 2026/01/21 17:40
Change comment:
There is no comment for this version
Summary
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Page properties (1 modified, 0 added, 0 removed)
Details
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... ... @@ -17,9 +17,31 @@ 17 17 18 18 (% class="table-bordered" %) 19 19 (% class="active" %)|=(% style="width: 140px;" %)Variable|=(% style="width: 170px;" %)Type|=(% style="width: 852px;" %)Description 20 -|(% style="width:140px" %)Item|(% style="width:170px" %){{info}}FItemStack{{/info}}|(% style="width:852px" %)The item that will be added to the enemy inventory. 20 +|(% style="width:140px" %)Item|(% style="width:170px" %){{info}}FMAWItemStack{{/info}}|(% style="width:852px" %)The item and amount that will be added to the enemy inventory. 21 21 |(% style="width:140px" %)DropWeight|(% style="width:170px" %){{success}}float{{/success}}|(% style="width:852px" %)The chance that this item will be added to the enemy inventory. The value must be between 0 and 1 (mapped to 0% - 100%) 22 22 23 23 The enemy uses a {{info}}[[Data Table Row Handle>>https://dev.epicgames.com/documentation/en-us/unreal-engine/API/Runtime/Engine/FDataTableRowHandle]]{{/info}} to define which entry in the Data Table they will be using to populate their inventory. 24 24 25 -= 2 - = 25 +---- 26 + 27 += 2 - Looting Interaction = 28 + 29 +== 2.1 - Staring the Interaction == 30 + 31 +To start looting a target, the player must be within __interaction range__// //of the enemy's corpse, and press the interaction button while looking at said corpse. Once these actions have been completed, the player is presented with the {{warning}}Looting UI{{/warning}} which displays both the player's and the enemy's inventories side by side. 32 + 33 +== 2.2 - Moving Items == 34 + 35 +The player can move items from one inventory to another by __Dragging & Dropping__ the desired item. The looting interaction has 2 types based on the container being looted: 36 + 37 +(% class="table-bordered" %) 38 +(% class="active" %)|=Container Type|=Interaction Style 39 +|One-Way (e.g. Enemy Corpse)|The player can only move items from the enemy's inventory to their own and **not** the other way around. 40 +|Two-Way (e.g. Chest)|The player can move items between **both** inventories, allowing them to off-load items if they wish to in this container. 41 + 42 +Attempting to move an item from one inventory to another, is successful only if that item has enough space in the area of the inventory it has been dropped off. 43 + 44 +(% class="box warningmessage" %) 45 +((( 46 +Should the looting get cancelled for **any** reason, then any items currently being held by the mouse are automatically moved back to their previous positions. In essence, an item is moved **only** when the drag & drop process has been successfully completed. 47 +)))