Changes for page Looting System

Last modified by Alexandros Mloukie on 2026/01/26 19:12

From version 7.2
edited by Alexandros Mloukie
on 2026/01/20 16:07
Change comment: There is no comment for this version
To version 6.1
edited by Alexandros Mloukie
on 2026/01/20 16:03
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -7,8 +7,8 @@
7 7  (% class="wikigeneratedid" %)
8 8  [[image:Looting Manual.png]]
9 9  
10 -= 1 - Enemy Inventory =
10 += 1 - Looting Process =
11 11  
12 -Every enemy in the game needs to have access to their very own inventory. This can probably use the {{info}}MAWInventoryComponent{{/info}} already used for the player. The inventory will be populated with items on __enemy spawn__ instead of on-death. The items that will occupy the inventory will be defined through a {{success}}Data Table{{/success}}, so designers can easily tweak values later on.
12 +== 1.1 - Enemy Inventory ==
13 13  
14 -
14 +Every enemy in the game needs to have access to their very own inventory. This can use the {{success}}MAWInventoryComponent{{/success}}