Changes for page Looting System

Last modified by Alexandros Mloukie on 2026/01/26 19:12

From version 15.2
edited by Alexandros Mloukie
on 2026/01/26 16:23
Change comment: There is no comment for this version
To version 16.1
edited by Alexandros Mloukie
on 2026/01/26 19:12
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -17,7 +17,8 @@
17 17  
18 18  (% class="table-bordered" %)
19 19  (% class="active" %)|=(% style="width: 140px;" %)Variable|=(% style="width: 170px;" %)Type|=(% style="width: 852px;" %)Description
20 -|(% style="width:140px" %)Item|(% style="width:170px" %){{info}}FMAWItemStack{{/info}}|(% style="width:852px" %)The item and amount that will be added to the enemy inventory.
20 +|(% style="width:140px" %)Item|(% style="width:170px" %){{info}}UMAWCollectibleItemData{{/info}}|(% style="width:852px" %)The item and that will be added to the enemy inventory.
21 +|(% style="width:140px" %)Amount|(% style="width:170px" %){{success}}integer{{/success}}|(% style="width:852px" %)The amount of the item that will be added.
21 21  |(% style="width:140px" %)DropWeight|(% style="width:170px" %){{success}}float{{/success}}|(% style="width:852px" %)The chance that this item will be added to the enemy inventory. The value must be between 0 and 1 (mapped to 0% - 100%)
22 22  
23 23  The enemy uses a {{info}}[[Data Table Row Handle>>https://dev.epicgames.com/documentation/en-us/unreal-engine/API/Runtime/Engine/FDataTableRowHandle]]{{/info}} to define which entry in the Data Table they will be using to populate their inventory.