Changes for page Looting System
Last modified by Alexandros Mloukie on 2026/01/26 19:12
From version 15.2
edited by Alexandros Mloukie
on 2026/01/26 16:23
on 2026/01/26 16:23
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To version 15.1
edited by Alexandros Mloukie
on 2026/01/21 17:45
on 2026/01/21 17:45
Change comment:
There is no comment for this version
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... ... @@ -11,7 +11,7 @@ 11 11 12 12 Every enemy in the game needs to have access to their very own inventory. This can probably use the {{info}}MAWInventoryComponent{{/info}} already used for the player, though there are gonna be some extra things to it so a new component might be needed. The inventory will be populated with items on __enemy spawn__ instead of on-death. The items that will occupy the inventory will be defined through a {{success}}Data Table{{/success}}, so designers can easily tweak values later on. 13 13 14 -== 1.1 - Enemy Loot Data Table {{idname="lootingStruct"/}}==14 +== 1.1 - Enemy Loot Data Table == 15 15 16 16 The loot entries struct that will fill the {{success}}Loot Data Table{{/success}} will be in the following form: 17 17