Changes for page Looting System
Last modified by Alexandros Mloukie on 2026/01/26 19:12
From version 15.1
edited by Alexandros Mloukie
on 2026/01/21 17:45
on 2026/01/21 17:45
Change comment:
There is no comment for this version
To version 16.1
edited by Alexandros Mloukie
on 2026/01/26 19:12
on 2026/01/26 19:12
Change comment:
There is no comment for this version
Summary
-
Page properties (1 modified, 0 added, 0 removed)
Details
- Page properties
-
- Content
-
... ... @@ -11,13 +11,14 @@ 11 11 12 12 Every enemy in the game needs to have access to their very own inventory. This can probably use the {{info}}MAWInventoryComponent{{/info}} already used for the player, though there are gonna be some extra things to it so a new component might be needed. The inventory will be populated with items on __enemy spawn__ instead of on-death. The items that will occupy the inventory will be defined through a {{success}}Data Table{{/success}}, so designers can easily tweak values later on. 13 13 14 -== 1.1 - Enemy Loot Data Table == 14 +== 1.1 - Enemy Loot Data Table{{id name="lootingStruct"/}} == 15 15 16 16 The loot entries struct that will fill the {{success}}Loot Data Table{{/success}} will be in the following form: 17 17 18 18 (% class="table-bordered" %) 19 19 (% class="active" %)|=(% style="width: 140px;" %)Variable|=(% style="width: 170px;" %)Type|=(% style="width: 852px;" %)Description 20 -|(% style="width:140px" %)Item|(% style="width:170px" %){{info}}FMAWItemStack{{/info}}|(% style="width:852px" %)The item and amount that will be added to the enemy inventory. 20 +|(% style="width:140px" %)Item|(% style="width:170px" %){{info}}UMAWCollectibleItemData{{/info}}|(% style="width:852px" %)The item and that will be added to the enemy inventory. 21 +|(% style="width:140px" %)Amount|(% style="width:170px" %){{success}}integer{{/success}}|(% style="width:852px" %)The amount of the item that will be added. 21 21 |(% style="width:140px" %)DropWeight|(% style="width:170px" %){{success}}float{{/success}}|(% style="width:852px" %)The chance that this item will be added to the enemy inventory. The value must be between 0 and 1 (mapped to 0% - 100%) 22 22 23 23 The enemy uses a {{info}}[[Data Table Row Handle>>https://dev.epicgames.com/documentation/en-us/unreal-engine/API/Runtime/Engine/FDataTableRowHandle]]{{/info}} to define which entry in the Data Table they will be using to populate their inventory.