Changes for page Looting System

Last modified by Alexandros Mloukie on 2026/01/26 19:12

From version 15.1
edited by Alexandros Mloukie
on 2026/01/21 17:45
Change comment: There is no comment for this version
To version 15.2
edited by Alexandros Mloukie
on 2026/01/26 16:23
Change comment: There is no comment for this version

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... ... @@ -11,7 +11,7 @@
11 11  
12 12  Every enemy in the game needs to have access to their very own inventory. This can probably use the {{info}}MAWInventoryComponent{{/info}} already used for the player, though there are gonna be some extra things to it so a new component might be needed. The inventory will be populated with items on __enemy spawn__ instead of on-death. The items that will occupy the inventory will be defined through a {{success}}Data Table{{/success}}, so designers can easily tweak values later on.
13 13  
14 -== 1.1 - Enemy Loot Data Table ==
14 +== 1.1 - Enemy Loot Data Table{{id name="lootingStruct"/}} ==
15 15  
16 16  The loot entries struct that will fill the {{success}}Loot Data Table{{/success}} will be in the following form:
17 17