Changes for page Looting System

Last modified by Alexandros Mloukie on 2026/01/26 19:12

From version 12.1
edited by Alexandros Mloukie
on 2026/01/21 05:20
Change comment: There is no comment for this version
To version 8.1
edited by Alexandros Mloukie
on 2026/01/21 01:24
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -17,26 +17,9 @@
17 17  
18 18  (% class="table-bordered" %)
19 19  (% class="active" %)|=(% style="width: 140px;" %)Variable|=(% style="width: 170px;" %)Type|=(% style="width: 852px;" %)Description
20 -|(% style="width:140px" %)Item|(% style="width:170px" %){{info}}FMAWItemStack{{/info}}|(% style="width:852px" %)The item and amount that will be added to the enemy inventory.
20 +|(% style="width:140px" %)Item|(% style="width:170px" %){{info}}FItemStack{{/info}}|(% style="width:852px" %)The item that will be added to the enemy inventory.
21 21  |(% style="width:140px" %)DropWeight|(% style="width:170px" %){{success}}float{{/success}}|(% style="width:852px" %)The chance that this item will be added to the enemy inventory. The value must be between 0 and 1 (mapped to 0% - 100%)
22 22  
23 23  The enemy uses a {{info}}[[Data Table Row Handle>>https://dev.epicgames.com/documentation/en-us/unreal-engine/API/Runtime/Engine/FDataTableRowHandle]]{{/info}} to define which entry in the Data Table they will be using to populate their inventory.
24 24  
25 -----
26 -
27 -= 2 - Looting Interaction =
28 -
29 -== 2.1 - Staring the Interaction ==
30 -
31 -To start looting a target, the player must be within __interaction range__// //of the enemy's corpse, and press the interaction button while looking at said corpse. Once these actions have been completed, the player is presented with the {{warning}}Looting UI{{/warning}} which displays both the player's and the enemy's inventories side by side.
32 -
33 -== 2.2 - Moving Items ==
34 -
35 -The player can move items from one inventory to another by __Dragging & Dropping__ the desired item. The looting interaction has 2 types based on the container being looted:
36 -
37 -(% class="table-bordered" %)
38 -(% class="active" %)|=Container Type|=Interaction Style
39 -|One-Way (e.g. Enemy Corpse)|The player can only move items from the enemy's inventory to their own and **not** the other way around.
40 -|Two-Way (e.g. Chest)|The player can move items between **both** inventories, allowing them to off-load items if they wish to in this container.
41 -
42 -
25 += 2 - =