Changes for page Item Acquisition

Last modified by Alexandros Mloukie on 2026/01/12 19:51

From version 9.1
edited by Alexandros Mloukie
on 2025/12/11 22:23
Change comment: There is no comment for this version
To version 7.2
edited by Alexandros Mloukie
on 2025/12/11 20:58
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
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1 +{{toc/}}
2 +
3 +----
4 +
1 1  = 0 - Introduction =
2 2  
3 3  This document defines the sources of items within the game, as well as their respective methods of acquisition. It outlines:
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107 107  This struct forms the basis of the loot entries used in the Loot Data Table.
108 108  
109 109  (% class="table-bordered" %)
110 -(% class="active" %)|=(% style="width: 187px;" %)Variable Name|=(% style="width: 326px;" %)Type|=(% style="width: 650px;" %)Details
111 -|(% style="width:187px" %)Item|(% style="width:326px" %){{info}}Data Table Row Handle - Items{{/info}}|(% style="width:650px" %)The entry of the item from the Items Data Table.
112 -|(% style="width:187px" %)MinAmount|(% style="width:326px" %){{success}}Integer{{/success}}|(% style="width:650px" %)The minimum amount of the item that can be acquired from this looting.
113 -|(% style="width:187px" %)MaxAmount|(% style="width:326px" %){{success}}Integer{{/success}}|(% style="width:650px" %)The maximum amount of the item that can be acquired from this looting.
114 +(% class="active" %)|=(% style="width: 187px;" %)Variable Name|=(% style="width: 254px;" %)Type|=(% style="width: 722px;" %)Details
115 +|(% style="width:187px" %)Item|(% style="width:254px" %){{info}}Data Table Row Handle{{/info}}|(% style="width:722px" %)The entry of the item from the Items Data Table.
116 +|(% style="width:187px" %)MinAmount|(% style="width:254px" %){{success}}Integer{{/success}}|(% style="width:722px" %)The minimum amount of the item that can be acquired from this looting.
117 +|(% style="width:187px" %)MaxAmount|(% style="width:254px" %){{success}}Integer{{/success}}|(% style="width:722px" %)The maximum amount of the item that can be acquired from this looting.
114 114  
115 115  === 2.1.2 - Loot Entry Struct ===
116 116  
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117 117  This is the struct that is used to form the Loot Data Table
118 118  
119 119  (% class="table-bordered" %)
120 -(% class="active" %)|=(% style="width: 187px;" %)Variable Name|=(% style="width: 326px;" %)Type|=(% style="width: 650px;" %)Details
121 -|(% style="width:187px" %)LootElements|(% style="width:326px" %){{info}}Data Table Row Handle - Loot Element{{/info}} [ Array ]|(% style="width:650px" %)An array of all items with their min-max values that can be acquired by looting.
124 +(% class="active" %)|=(% style="width: 187px;" %)Variable Name|=(% style="width: 253px;" %)Type|=(% style="width: 723px;" %)Details
125 +|(% style="width:187px" %)LootElements|(% style="width:253px" %){{info}}Data Table Row Handle{{/info}} [ Array ]|(% style="width:723px" %)An array of all items with their min-max values that can be acquired by looting.
122 122  
123 -When used as the struct basis for the Loot Data Table, here is an example entry (the items and name used are examples only):
124 -
125 -(% class="table-bordered" %)
126 -(% class="active" %)|=(% style="width: 187px;" %)Row Name|=(% style="width: 975px;" %)Loot Entry Data
127 -|(% style="width:187px" %)(% class="box errormessage" %)
128 -(((
129 -FireAnt
130 -)))|(% style="width:975px" %)(((
131 -(% class="box infomessage" %)
132 -(((
133 -[ ~{~{DT_Items, FireStone}, 2, 4}, ~{~{DT_Items, ObsidianShard}, 0, 1} ]
134 -)))
135 -)))
136 -
137 -== 2.2 Replenishable Source Component ==
138 -
139 139