Changes for page Item Acquisition
Last modified by Alexandros Mloukie on 2026/01/12 19:51
From version 8.1
edited by Alexandros Mloukie
on 2025/12/11 22:19
on 2025/12/11 22:19
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To version 13.1
edited by Alexandros Mloukie
on 2025/12/12 09:16
on 2025/12/12 09:16
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There is no comment for this version
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... ... @@ -1,7 +5,3 @@ 1 -{{toc/}} 2 - 3 ----- 4 - 5 5 = 0 - Introduction = 6 6 7 7 This document defines the sources of items within the game, as well as their respective methods of acquisition. It outlines: ... ... @@ -140,4 +140,13 @@ 140 140 141 141 == 2.2 Replenishable Source Component == 142 142 139 +This component is responsible for handling the functionality used by the forageable actors, as well as mineral growths. 140 + 141 +(% class="table-bordered" %) 142 +(% class="active" %)|=(% style="width: 187px;" %)Variable Name|=(% style="width: 324px;" %)Type|=(% style="width: 652px;" %)Details 143 +|(% style="width:187px" %)GrowthMesh|(% style="width:324px" %){{info}}Mesh{{/info}}|(% style="width:652px" %)The mesh used for the forageable/minable part of the actor. 144 +|(% style="width:187px" %)TimerMax|(% style="width:324px" %){{success}}Float{{/success}}((( 143 143 146 +)))|(% style="width:652px" %)The maximum amount of time it takes for the growths to regrow. 147 +|(% style="width:187px" %)TimerHandle|(% style="width:324px" %){{info}}Mesh{{/info}}|(% style="width:652px" %) 148 +|(% style="width:187px" %) |(% style="width:324px" %){{info}}Mesh{{/info}}|(% style="width:652px" %)