Changes for page Item Acquisition

Last modified by Alexandros Mloukie on 2026/01/12 19:51

From version 8.1
edited by Alexandros Mloukie
on 2025/12/11 22:19
Change comment: There is no comment for this version
To version 13.1
edited by Alexandros Mloukie
on 2025/12/12 09:16
Change comment: There is no comment for this version

Summary

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Content
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1 -{{toc/}}
2 -
3 -----
4 -
5 5  = 0 - Introduction =
6 6  
7 7  This document defines the sources of items within the game, as well as their respective methods of acquisition. It outlines:
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140 140  
141 141  == 2.2 Replenishable Source Component ==
142 142  
139 +This component is responsible for handling the functionality used by the forageable actors, as well as mineral growths.
140 +
141 +(% class="table-bordered" %)
142 +(% class="active" %)|=(% style="width: 187px;" %)Variable Name|=(% style="width: 324px;" %)Type|=(% style="width: 652px;" %)Details
143 +|(% style="width:187px" %)GrowthMesh|(% style="width:324px" %){{info}}Mesh{{/info}}|(% style="width:652px" %)The mesh used for the forageable/minable part of the actor.
144 +|(% style="width:187px" %)TimerMax|(% style="width:324px" %){{success}}Float{{/success}}(((
143 143  
146 +)))|(% style="width:652px" %)The maximum amount of time it takes for the growths to regrow.
147 +|(% style="width:187px" %)TimerHandle|(% style="width:324px" %){{info}}Mesh{{/info}}|(% style="width:652px" %)
148 +|(% style="width:187px" %) |(% style="width:324px" %){{info}}Mesh{{/info}}|(% style="width:652px" %)