Changes for page Item Acquisition

Last modified by Alexandros Mloukie on 2026/01/12 19:51

From version 7.2
edited by Alexandros Mloukie
on 2025/12/11 20:58
Change comment: There is no comment for this version
To version 8.1
edited by Alexandros Mloukie
on 2025/12/11 22:19
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -111,10 +111,10 @@
111 111  This struct forms the basis of the loot entries used in the Loot Data Table.
112 112  
113 113  (% class="table-bordered" %)
114 -(% class="active" %)|=(% style="width: 187px;" %)Variable Name|=(% style="width: 254px;" %)Type|=(% style="width: 722px;" %)Details
115 -|(% style="width:187px" %)Item|(% style="width:254px" %){{info}}Data Table Row Handle{{/info}}|(% style="width:722px" %)The entry of the item from the Items Data Table.
116 -|(% style="width:187px" %)MinAmount|(% style="width:254px" %){{success}}Integer{{/success}}|(% style="width:722px" %)The minimum amount of the item that can be acquired from this looting.
117 -|(% style="width:187px" %)MaxAmount|(% style="width:254px" %){{success}}Integer{{/success}}|(% style="width:722px" %)The maximum amount of the item that can be acquired from this looting.
114 +(% class="active" %)|=(% style="width: 187px;" %)Variable Name|=(% style="width: 326px;" %)Type|=(% style="width: 650px;" %)Details
115 +|(% style="width:187px" %)Item|(% style="width:326px" %){{info}}Data Table Row Handle - Items{{/info}}|(% style="width:650px" %)The entry of the item from the Items Data Table.
116 +|(% style="width:187px" %)MinAmount|(% style="width:326px" %){{success}}Integer{{/success}}|(% style="width:650px" %)The minimum amount of the item that can be acquired from this looting.
117 +|(% style="width:187px" %)MaxAmount|(% style="width:326px" %){{success}}Integer{{/success}}|(% style="width:650px" %)The maximum amount of the item that can be acquired from this looting.
118 118  
119 119  === 2.1.2 - Loot Entry Struct ===
120 120  
... ... @@ -121,7 +121,23 @@
121 121  This is the struct that is used to form the Loot Data Table
122 122  
123 123  (% class="table-bordered" %)
124 -(% class="active" %)|=(% style="width: 187px;" %)Variable Name|=(% style="width: 253px;" %)Type|=(% style="width: 723px;" %)Details
125 -|(% style="width:187px" %)LootElements|(% style="width:253px" %){{info}}Data Table Row Handle{{/info}} [ Array ]|(% style="width:723px" %)An array of all items with their min-max values that can be acquired by looting.
124 +(% class="active" %)|=(% style="width: 187px;" %)Variable Name|=(% style="width: 326px;" %)Type|=(% style="width: 650px;" %)Details
125 +|(% style="width:187px" %)LootElements|(% style="width:326px" %){{info}}Data Table Row Handle - Loot Element{{/info}} [ Array ]|(% style="width:650px" %)An array of all items with their min-max values that can be acquired by looting.
126 126  
127 +When used as the struct basis for the Loot Data Table, here is an example entry (the items and name used are examples only):
128 +
129 +(% class="table-bordered" %)
130 +(% class="active" %)|=(% style="width: 187px;" %)Row Name|=(% style="width: 975px;" %)Loot Entry Data
131 +|(% style="width:187px" %)(% class="box errormessage" %)
132 +(((
133 +FireAnt
134 +)))|(% style="width:975px" %)(((
135 +(% class="box infomessage" %)
136 +(((
137 +[ ~{~{DT_Items, FireStone}, 2, 4}, ~{~{DT_Items, ObsidianShard}, 0, 1} ]
138 +)))
139 +)))
140 +
141 +== 2.2 Replenishable Source Component ==
142 +
127 127