Changes for page Item Acquisition
Last modified by Alexandros Mloukie on 2026/01/12 19:51
From version 7.2
edited by Alexandros Mloukie
on 2025/12/11 20:58
on 2025/12/11 20:58
Change comment:
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To version 8.1
edited by Alexandros Mloukie
on 2025/12/11 22:19
on 2025/12/11 22:19
Change comment:
There is no comment for this version
Summary
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Page properties (1 modified, 0 added, 0 removed)
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... ... @@ -111,10 +111,10 @@ 111 111 This struct forms the basis of the loot entries used in the Loot Data Table. 112 112 113 113 (% class="table-bordered" %) 114 -(% class="active" %)|=(% style="width: 187px;" %)Variable Name|=(% style="width: 2 54px;" %)Type|=(% style="width:722px;" %)Details115 -|(% style="width:187px" %)Item|(% style="width:2 54px" %){{info}}Data Table Row Handle{{/info}}|(% style="width:722px" %)The entry of the item from the Items Data Table.116 -|(% style="width:187px" %)MinAmount|(% style="width:2 54px" %){{success}}Integer{{/success}}|(% style="width:722px" %)The minimum amount of the item that can be acquired from this looting.117 -|(% style="width:187px" %)MaxAmount|(% style="width:2 54px" %){{success}}Integer{{/success}}|(% style="width:722px" %)The maximum amount of the item that can be acquired from this looting.114 +(% class="active" %)|=(% style="width: 187px;" %)Variable Name|=(% style="width: 326px;" %)Type|=(% style="width: 650px;" %)Details 115 +|(% style="width:187px" %)Item|(% style="width:326px" %){{info}}Data Table Row Handle - Items{{/info}}|(% style="width:650px" %)The entry of the item from the Items Data Table. 116 +|(% style="width:187px" %)MinAmount|(% style="width:326px" %){{success}}Integer{{/success}}|(% style="width:650px" %)The minimum amount of the item that can be acquired from this looting. 117 +|(% style="width:187px" %)MaxAmount|(% style="width:326px" %){{success}}Integer{{/success}}|(% style="width:650px" %)The maximum amount of the item that can be acquired from this looting. 118 118 119 119 === 2.1.2 - Loot Entry Struct === 120 120 ... ... @@ -121,7 +121,23 @@ 121 121 This is the struct that is used to form the Loot Data Table 122 122 123 123 (% class="table-bordered" %) 124 -(% class="active" %)|=(% style="width: 187px;" %)Variable Name|=(% style="width: 253px;" %)Type|=(% style="width:723px;" %)Details125 -|(% style="width:187px" %)LootElements|(% style="width: 253px" %){{info}}Data Table Row Handle{{/info}} [ Array ]|(% style="width:723px" %)An array of all items with their min-max values that can be acquired by looting.124 +(% class="active" %)|=(% style="width: 187px;" %)Variable Name|=(% style="width: 326px;" %)Type|=(% style="width: 650px;" %)Details 125 +|(% style="width:187px" %)LootElements|(% style="width:326px" %){{info}}Data Table Row Handle - Loot Element{{/info}} [ Array ]|(% style="width:650px" %)An array of all items with their min-max values that can be acquired by looting. 126 126 127 +When used as the struct basis for the Loot Data Table, here is an example entry (the items and name used are examples only): 128 + 129 +(% class="table-bordered" %) 130 +(% class="active" %)|=(% style="width: 187px;" %)Row Name|=(% style="width: 975px;" %)Loot Entry Data 131 +|(% style="width:187px" %)(% class="box errormessage" %) 132 +((( 133 +FireAnt 134 +)))|(% style="width:975px" %)((( 135 +(% class="box infomessage" %) 136 +((( 137 +[ ~{~{DT_Items, FireStone}, 2, 4}, ~{~{DT_Items, ObsidianShard}, 0, 1} ] 138 +))) 139 +))) 140 + 141 +== 2.2 Replenishable Source Component == 142 + 127 127