Changes for page Item Acquisition
Last modified by Alexandros Mloukie on 2026/01/12 19:51
From version 7.2
edited by Alexandros Mloukie
on 2025/12/11 20:58
on 2025/12/11 20:58
Change comment:
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To version 7.1
edited by Alexandros Mloukie
on 2025/12/11 18:19
on 2025/12/11 18:19
Change comment:
There is no comment for this version
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... ... @@ -104,24 +104,4 @@ 104 104 105 105 == 2.1 - Loot Data Table == 106 106 107 -Defining loot is done through the Loot Data Table. The name of the loot source (e.g. enemy name, plant name, etc.) is used, and an array of Loot Element structs is used. 108 - 109 -=== 2.1.1 - Loot Element Struct === 110 - 111 -This struct forms the basis of the loot entries used in the Loot Data Table. 112 - 113 -(% class="table-bordered" %) 114 -(% class="active" %)|=(% style="width: 187px;" %)Variable Name|=(% style="width: 254px;" %)Type|=(% style="width: 722px;" %)Details 115 -|(% style="width:187px" %)Item|(% style="width:254px" %){{info}}Data Table Row Handle{{/info}}|(% style="width:722px" %)The entry of the item from the Items Data Table. 116 -|(% style="width:187px" %)MinAmount|(% style="width:254px" %){{success}}Integer{{/success}}|(% style="width:722px" %)The minimum amount of the item that can be acquired from this looting. 117 -|(% style="width:187px" %)MaxAmount|(% style="width:254px" %){{success}}Integer{{/success}}|(% style="width:722px" %)The maximum amount of the item that can be acquired from this looting. 118 - 119 -=== 2.1.2 - Loot Entry Struct === 120 - 121 -This is the struct that is used to form the Loot Data Table 122 - 123 -(% class="table-bordered" %) 124 -(% class="active" %)|=(% style="width: 187px;" %)Variable Name|=(% style="width: 253px;" %)Type|=(% style="width: 723px;" %)Details 125 -|(% style="width:187px" %)LootElements|(% style="width:253px" %){{info}}Data Table Row Handle{{/info}} [ Array ]|(% style="width:723px" %)An array of all items with their min-max values that can be acquired by looting. 126 - 127 127