Changes for page Item Acquisition
Last modified by Alexandros Mloukie on 2026/01/12 19:51
From version 7.2
edited by Alexandros Mloukie
on 2025/12/11 20:58
on 2025/12/11 20:58
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To version 12.1
edited by Alexandros Mloukie
on 2025/12/12 09:14
on 2025/12/12 09:14
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... ... @@ -1,7 +5,3 @@ 1 -{{toc/}} 2 - 3 ----- 4 - 5 5 = 0 - Introduction = 6 6 7 7 This document defines the sources of items within the game, as well as their respective methods of acquisition. It outlines: ... ... @@ -111,10 +111,10 @@ 111 111 This struct forms the basis of the loot entries used in the Loot Data Table. 112 112 113 113 (% class="table-bordered" %) 114 -(% class="active" %)|=(% style="width: 187px;" %)Variable Name|=(% style="width: 2 54px;" %)Type|=(% style="width:722px;" %)Details115 -|(% style="width:187px" %)Item|(% style="width:2 54px" %){{info}}Data Table Row Handle{{/info}}|(% style="width:722px" %)The entry of the item from the Items Data Table.116 -|(% style="width:187px" %)MinAmount|(% style="width:2 54px" %){{success}}Integer{{/success}}|(% style="width:722px" %)The minimum amount of the item that can be acquired from this looting.117 -|(% style="width:187px" %)MaxAmount|(% style="width:2 54px" %){{success}}Integer{{/success}}|(% style="width:722px" %)The maximum amount of the item that can be acquired from this looting.110 +(% class="active" %)|=(% style="width: 187px;" %)Variable Name|=(% style="width: 326px;" %)Type|=(% style="width: 650px;" %)Details 111 +|(% style="width:187px" %)Item|(% style="width:326px" %){{info}}Data Table Row Handle - Items{{/info}}|(% style="width:650px" %)The entry of the item from the Items Data Table. 112 +|(% style="width:187px" %)MinAmount|(% style="width:326px" %){{success}}Integer{{/success}}|(% style="width:650px" %)The minimum amount of the item that can be acquired from this looting. 113 +|(% style="width:187px" %)MaxAmount|(% style="width:326px" %){{success}}Integer{{/success}}|(% style="width:650px" %)The maximum amount of the item that can be acquired from this looting. 118 118 119 119 === 2.1.2 - Loot Entry Struct === 120 120 ... ... @@ -121,7 +121,32 @@ 121 121 This is the struct that is used to form the Loot Data Table 122 122 123 123 (% class="table-bordered" %) 124 -(% class="active" %)|=(% style="width: 187px;" %)Variable Name|=(% style="width: 253px;" %)Type|=(% style="width:723px;" %)Details125 -|(% style="width:187px" %)LootElements|(% style="width: 253px" %){{info}}Data Table Row Handle{{/info}} [ Array ]|(% style="width:723px" %)An array of all items with their min-max values that can be acquired by looting.120 +(% class="active" %)|=(% style="width: 187px;" %)Variable Name|=(% style="width: 326px;" %)Type|=(% style="width: 650px;" %)Details 121 +|(% style="width:187px" %)LootElements|(% style="width:326px" %){{info}}Data Table Row Handle - Loot Element{{/info}} [ Array ]|(% style="width:650px" %)An array of all items with their min-max values that can be acquired by looting. 126 126 123 +When used as the struct basis for the Loot Data Table, here is an example entry (the items and name used are examples only): 124 + 125 +(% class="table-bordered" %) 126 +(% class="active" %)|=(% style="width: 187px;" %)Row Name|=(% style="width: 975px;" %)Loot Entry Data 127 +|(% style="width:187px" %)(% class="box errormessage" %) 128 +((( 129 +FireAnt 130 +)))|(% style="width:975px" %)((( 131 +(% class="box infomessage" %) 132 +((( 133 +[ ~{~{DT_Items, FireStone}, 2, 4}, ~{~{DT_Items, ObsidianShard}, 0, 1} ] 134 +))) 135 +))) 136 + 137 +== 2.2 Replenishable Source Component == 138 + 139 +This component is responsible for handling the functionality used by the forageable actors, as well as mineral growths. 140 + 141 +(% class="table-bordered" %) 142 +(% class="active" %)|=Variable Name|=Type|=Details 143 +|GrowthMesh|{{info}}Mesh{{/info}}|The mesh used for the forageable/minable part of the actor. 144 +| |{{success}}Float{{/success}}((( 127 127 146 +)))| 147 +| |{{success}}Float{{/success}}| 148 +| |{{info}}Mesh{{/info}}|