Changes for page Item Acquisition

Last modified by Alexandros Mloukie on 2026/01/12 19:51

From version 7.2
edited by Alexandros Mloukie
on 2025/12/11 20:58
Change comment: There is no comment for this version
To version 10.1
edited by Alexandros Mloukie
on 2025/12/12 09:13
Change comment: There is no comment for this version

Summary

Details

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Content
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1 -{{toc/}}
2 -
3 -----
4 -
5 5  = 0 - Introduction =
6 6  
7 7  This document defines the sources of items within the game, as well as their respective methods of acquisition. It outlines:
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111 111  This struct forms the basis of the loot entries used in the Loot Data Table.
112 112  
113 113  (% class="table-bordered" %)
114 -(% class="active" %)|=(% style="width: 187px;" %)Variable Name|=(% style="width: 254px;" %)Type|=(% style="width: 722px;" %)Details
115 -|(% style="width:187px" %)Item|(% style="width:254px" %){{info}}Data Table Row Handle{{/info}}|(% style="width:722px" %)The entry of the item from the Items Data Table.
116 -|(% style="width:187px" %)MinAmount|(% style="width:254px" %){{success}}Integer{{/success}}|(% style="width:722px" %)The minimum amount of the item that can be acquired from this looting.
117 -|(% style="width:187px" %)MaxAmount|(% style="width:254px" %){{success}}Integer{{/success}}|(% style="width:722px" %)The maximum amount of the item that can be acquired from this looting.
110 +(% class="active" %)|=(% style="width: 187px;" %)Variable Name|=(% style="width: 326px;" %)Type|=(% style="width: 650px;" %)Details
111 +|(% style="width:187px" %)Item|(% style="width:326px" %){{info}}Data Table Row Handle - Items{{/info}}|(% style="width:650px" %)The entry of the item from the Items Data Table.
112 +|(% style="width:187px" %)MinAmount|(% style="width:326px" %){{success}}Integer{{/success}}|(% style="width:650px" %)The minimum amount of the item that can be acquired from this looting.
113 +|(% style="width:187px" %)MaxAmount|(% style="width:326px" %){{success}}Integer{{/success}}|(% style="width:650px" %)The maximum amount of the item that can be acquired from this looting.
118 118  
119 119  === 2.1.2 - Loot Entry Struct ===
120 120  
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121 121  This is the struct that is used to form the Loot Data Table
122 122  
123 123  (% class="table-bordered" %)
124 -(% class="active" %)|=(% style="width: 187px;" %)Variable Name|=(% style="width: 253px;" %)Type|=(% style="width: 723px;" %)Details
125 -|(% style="width:187px" %)LootElements|(% style="width:253px" %){{info}}Data Table Row Handle{{/info}} [ Array ]|(% style="width:723px" %)An array of all items with their min-max values that can be acquired by looting.
120 +(% class="active" %)|=(% style="width: 187px;" %)Variable Name|=(% style="width: 326px;" %)Type|=(% style="width: 650px;" %)Details
121 +|(% style="width:187px" %)LootElements|(% style="width:326px" %){{info}}Data Table Row Handle - Loot Element{{/info}} [ Array ]|(% style="width:650px" %)An array of all items with their min-max values that can be acquired by looting.
126 126  
123 +When used as the struct basis for the Loot Data Table, here is an example entry (the items and name used are examples only):
124 +
125 +(% class="table-bordered" %)
126 +(% class="active" %)|=(% style="width: 187px;" %)Row Name|=(% style="width: 975px;" %)Loot Entry Data
127 +|(% style="width:187px" %)(% class="box errormessage" %)
128 +(((
129 +FireAnt
130 +)))|(% style="width:975px" %)(((
131 +(% class="box infomessage" %)
132 +(((
133 +[ ~{~{DT_Items, FireStone}, 2, 4}, ~{~{DT_Items, ObsidianShard}, 0, 1} ]
134 +)))
135 +)))
136 +
137 +== 2.2 Replenishable Source Component ==
138 +
139 +This component is responsible for handling the functionality used by the forageable actors, as well as mineral growths.
140 +
141 +(% class="table-bordered" %)
142 +(% class="active" %)|=Variable Name|=Type|=Details
143 +|GrowthMesh|{{info}}Mesh{{/info}}|The mesh used for the forageable/minable part of the actor.
144 +| |{{success}}Float{{/success}}(((
127 127  
146 +)))|
147 +| |{{success}}Float{{/success}}|
148 +| |{{info}}Mesh{{/info}}|
149 +