Changes for page Item Acquisition

Last modified by Alexandros Mloukie on 2026/01/12 19:51

From version 6.4
edited by Alexandros Mloukie
on 2025/12/11 16:07
Change comment: There is no comment for this version
To version 4.1
edited by Alexandros Mloukie
on 2025/12/11 15:52
Change comment: There is no comment for this version

Summary

Details

Page properties
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1 -Technical Design|Game Design
Content
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1 +=== ===
2 +
1 1  {{toc/}}
2 2  
3 3  ----
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58 58  1. (% class="mark" %)**Completion**(%%)
59 59  When the player is done, the UI can be closed. If there are still items left within the Loot Inventory, then the actor can persist. Otherwise, depending on type, it can be made to instantly de-spawn.
60 60  
61 -=== 1.1.2 - Foraging ===
63 +== 1.1.2 - Foraging ==
62 62  
63 -Foraging refers to the act of acquiring items from primarily plant-based sources. Forageable actors contain a custom component, responsible for handling all foraging related elements.
64 -
65 -(% class="table-bordered" %)
66 -(% class="active" %)|=(% style="width: 170px;" %)Attribute|=(% style="width: 993px;" %)Details
67 -|(% style="width:170px" %)Growth Mesh|(% style="width:993px" %)A model representing the foregable section of the actor (e.g. the top of a mushroom). This part of the actor will disappear when foraged, and reappear once the regrowth timer hits 0
68 -|(% style="width:170px" %)Regrowth Timer|(% style="width:993px" %)A timer that determines when the forageable section is available again for foraging.
69 -|(% style="width:170px" %)Loot Data Table Entry|(% style="width:993px" %)The Loot Data Table entry that defines the type, quantity, and weight of the items foraged.
70 -
71 71