Changes for page Item Acquisition
Last modified by Alexandros Mloukie on 2026/01/12 19:51
From version 6.3
edited by Alexandros Mloukie
on 2025/12/11 15:54
on 2025/12/11 15:54
Change comment:
Added tag [Game Design]
To version 6.4
edited by Alexandros Mloukie
on 2025/12/11 16:07
on 2025/12/11 16:07
Change comment:
There is no comment for this version
Summary
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Page properties (1 modified, 0 added, 0 removed)
Details
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... ... @@ -60,3 +60,12 @@ 60 60 61 61 === 1.1.2 - Foraging === 62 62 63 +Foraging refers to the act of acquiring items from primarily plant-based sources. Forageable actors contain a custom component, responsible for handling all foraging related elements. 64 + 65 +(% class="table-bordered" %) 66 +(% class="active" %)|=(% style="width: 170px;" %)Attribute|=(% style="width: 993px;" %)Details 67 +|(% style="width:170px" %)Growth Mesh|(% style="width:993px" %)A model representing the foregable section of the actor (e.g. the top of a mushroom). This part of the actor will disappear when foraged, and reappear once the regrowth timer hits 0 68 +|(% style="width:170px" %)Regrowth Timer|(% style="width:993px" %)A timer that determines when the forageable section is available again for foraging. 69 +|(% style="width:170px" %)Loot Data Table Entry|(% style="width:993px" %)The Loot Data Table entry that defines the type, quantity, and weight of the items foraged. 70 + 71 +