Changes for page Item Acquisition

Last modified by Alexandros Mloukie on 2026/01/12 19:51

From version 6.3
edited by Alexandros Mloukie
on 2025/12/11 15:54
Change comment: Added tag [Game Design]
To version 6.4
edited by Alexandros Mloukie
on 2025/12/11 16:07
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -60,3 +60,12 @@
60 60  
61 61  === 1.1.2 - Foraging ===
62 62  
63 +Foraging refers to the act of acquiring items from primarily plant-based sources. Forageable actors contain a custom component, responsible for handling all foraging related elements.
64 +
65 +(% class="table-bordered" %)
66 +(% class="active" %)|=(% style="width: 170px;" %)Attribute|=(% style="width: 993px;" %)Details
67 +|(% style="width:170px" %)Growth Mesh|(% style="width:993px" %)A model representing the foregable section of the actor (e.g. the top of a mushroom). This part of the actor will disappear when foraged, and reappear once the regrowth timer hits 0
68 +|(% style="width:170px" %)Regrowth Timer|(% style="width:993px" %)A timer that determines when the forageable section is available again for foraging.
69 +|(% style="width:170px" %)Loot Data Table Entry|(% style="width:993px" %)The Loot Data Table entry that defines the type, quantity, and weight of the items foraged.
70 +
71 +