Changes for page Item Acquisition

Last modified by Alexandros Mloukie on 2026/01/12 19:51

From version 5.1
edited by Alexandros Mloukie
on 2025/12/11 15:52
Change comment: There is no comment for this version
To version 6.4
edited by Alexandros Mloukie
on 2025/12/11 16:07
Change comment: There is no comment for this version

Summary

Details

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1 +Technical Design|Game Design
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1 -=== ===
2 -
3 3  {{toc/}}
4 4  
5 5  ----
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62 62  
63 63  === 1.1.2 - Foraging ===
64 64  
63 +Foraging refers to the act of acquiring items from primarily plant-based sources. Forageable actors contain a custom component, responsible for handling all foraging related elements.
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65 +(% class="table-bordered" %)
66 +(% class="active" %)|=(% style="width: 170px;" %)Attribute|=(% style="width: 993px;" %)Details
67 +|(% style="width:170px" %)Growth Mesh|(% style="width:993px" %)A model representing the foregable section of the actor (e.g. the top of a mushroom). This part of the actor will disappear when foraged, and reappear once the regrowth timer hits 0
68 +|(% style="width:170px" %)Regrowth Timer|(% style="width:993px" %)A timer that determines when the forageable section is available again for foraging.
69 +|(% style="width:170px" %)Loot Data Table Entry|(% style="width:993px" %)The Loot Data Table entry that defines the type, quantity, and weight of the items foraged.
70 +
65 65