Changes for page Item Acquisition
Last modified by Alexandros Mloukie on 2026/01/12 19:51
From version 4.1
edited by Alexandros Mloukie
on 2025/12/11 15:52
on 2025/12/11 15:52
Change comment:
There is no comment for this version
To version 2.1
edited by Alexandros Mloukie
on 2025/12/11 14:59
on 2025/12/11 14:59
Change comment:
There is no comment for this version
Summary
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Page properties (1 modified, 0 added, 0 removed)
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... ... @@ -1,5 +3,3 @@ 1 -=== === 2 - 3 3 {{toc/}} 4 4 5 5 ---- ... ... @@ -14,7 +14,7 @@ 14 14 15 15 == 0.1 - Disclaimer == 16 16 17 -This is a living document, and any specifics pertaining to the mechanics, numbers, and more, are subject to change. The assignee of this task is free to apply any values, effects, and other unspecified elements, or contact Adam Janus or {{mentionreference="XWiki.AlexandrosMloukie"/}}to get further guidelines.15 +This is a living document, and any specifics pertaining to the mechanics, numbers, and more, are subject to change. The assignee of this task is free to apply any values, effects, and other unspecified elements, or contact Adam Janus or Alexandros Mloukie to get further guidelines. 18 18 19 19 == 0.2 - Terminology == 20 20 ... ... @@ -44,22 +44,8 @@ 44 44 45 45 Looting involves the player obtaining items through an interaction with an actor that can provide a UI. Looting relies on 2 things: 46 46 47 -(% class="table-bordered" %) 48 -(% class="active" %)|=Element|=Description 45 +|=Element|=Description 49 49 |Loot Data Table Entry|An entry in the Loot Data Table, that will define the items, quantities, and weights 50 50 |Loot Component|A custom component that defines the type and entry used for the loot, as well as allowing the player to interact with the target for Looting 51 51 52 -Once these elements have been set up, the process of Looting a target follows these steps: 53 - 54 -1. (% class="mark" %)**Calculation**(%%) 55 -The game calculates the loot based on the target's loot table and the PC's Looting level. These items are added to the Loot Inventory. 56 -1. (% class="mark" %)**Display**(%%) 57 -The Loot UI and the PC's Inventory UI are both displayed. 58 -1. (% class="mark" %)**Transfer**(%%) 59 -The player moves items from the Loot Inventory to the PC's Inventory. The opposite can also be done. 60 -1. (% class="mark" %)**Completion**(%%) 61 -When the player is done, the UI can be closed. If there are still items left within the Loot Inventory, then the actor can persist. Otherwise, depending on type, it can be made to instantly de-spawn. 62 - 63 -== 1.1.2 - Foraging == 64 - 65 65