Changes for page Item Acquisition

Last modified by Alexandros Mloukie on 2026/01/12 19:51

From version 2.2
edited by Alexandros Mloukie
on 2025/12/11 14:59
Change comment: There is no comment for this version
To version 1.1
edited by Alexandros Mloukie
on 2025/12/11 14:28
Change comment: There is no comment for this version

Summary

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Content
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27 27  There are multiple sources of items in-game, though they can be broadly split into 3 distinct categories:
28 28  
29 29  (% class="table-bordered" %)
30 -(% class="active" %)|=(% style="width: 159px;" %)Category|=(% style="width: 1003px;" %)Definition
31 -|(% style="width:159px" %)Entities|(% style="width:1003px" %)This includes collecting items via Looting enemy corpses, as well as collecting resources from neutral/friendly creatures
32 -|(% style="width:159px" %)Environment|(% style="width:1003px" %)This includes Mining, and Foraging resources from inanimate sources
33 -|(% style="width:159px" %)Exploration|(% style="width:1003px" %)This includes item pickups, as well as chests found by exploring the world, or completing quests
30 +(% class="active" %)|=Category|=Definition
31 +|Entities|This includes collecting items via Looting enemy corpses, as well as collecting resources from neutral/friendly creatures
32 +|Environment|This includes Mining, and Foraging resources from inanimate sources
33 +|Exploration|This includes item pickups, as well as chests found by exploring the world, or completing quests
34 34  
35 35  {{info}}
36 36  Note: These are for items acquired from the environment, and do not include crafting or other processing methods
37 37  {{/info}}
38 38  
39 -== 1.1 - Acquisition Mechanics ==
40 -
41 -=== 1.1.1 - Looting ===
42 -
43 -Looting involves the player obtaining items through an interaction with an actor that can provide a UI. Looting relies on 2 things:
44 -
45 -(% class="table-bordered" %)
46 -(% class="active" %)|=Element|=Description
47 -|Loot Data Table Entry|An entry in the Loot Data Table, that will define the items, quantities, and weights
48 -|Loot Component|A custom component that defines the type and entry used for the loot, as well as allowing the player to interact with the target for Looting
49 -
50 50