Changes for page Item Acquisition

Last modified by Alexandros Mloukie on 2026/01/12 19:51

From version 15.1
edited by Alexandros Mloukie
on 2025/12/12 09:26
Change comment: There is no comment for this version
To version 14.1
edited by Alexandros Mloukie
on 2025/12/12 09:22
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -143,13 +143,10 @@
143 143  |(% style="width:187px" %)GrowthMesh|(% style="width:324px" %){{info}}Mesh{{/info}}|(% style="width:652px" %)The mesh used for the forageable/minable part of the actor.
144 144  |(% style="width:187px" %)TimerMax|(% style="width:324px" %){{success}}Float{{/success}}|(% style="width:652px" %)The maximum amount of time it takes for the growths to regrow.
145 145  |(% style="width:187px" %)TimerHandle|(% style="width:324px" %){{info}}Timer Handle{{/info}}|(% style="width:652px" %)The handle for the regrowth timer.
146 -|(% style="width:187px" %)Loot|(% style="width:324px" %){{info}}Data Table Row Handle - Loot Data Table{{/info}}|(% style="width:652px" %)The Loot Data Table entry used for deciding on the drops.
146 +|(% style="width:187px" %)Loot|(% style="width:324px" %){{info}}Data Table Row Handle - Loot Data Table{{/info}}|(% style="width:652px" %)The Loot Entry used for deciding on the drops.
147 147  
148 148   The difference between forageable actors and mineral growths is in how the component gets utilized. Forageable actors are coded to make interactions with the actor trigger the component's functionality, while mineral growths trigger it when the health of the growth reaches 0 instead.
149 149  
150 150  == 2.3 Mineral Deposit Actor ==
151 151  
152 -(% class="table-bordered" %)
153 -(% class="active" %)|=(% style="width: 187px;" %)Variable Name|=(% style="width: 324px;" %)Type|=(% style="width: 652px;" %)Details
154 -|(% style="width:187px" %)Health|(% style="width:324px" %){{success}}Float{{/success}}|(% style="width:652px" %)The health of the deposit actor. Once it reaches 0, the items are awarded.
155 -|(% style="width:187px" %)Loot|(% style="width:324px" %){{info}}Data Table Row Handle - Loot Data Table{{/info}}|(% style="width:652px" %)The Loot Data Table entry used for deciding on the drops.
152 +