Changes for page Item Acquisition
Last modified by Alexandros Mloukie on 2026/01/12 19:51
From version 12.1
edited by Alexandros Mloukie
on 2025/12/12 09:14
on 2025/12/12 09:14
Change comment:
There is no comment for this version
To version 14.1
edited by Alexandros Mloukie
on 2025/12/12 09:22
on 2025/12/12 09:22
Change comment:
There is no comment for this version
Summary
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Page properties (1 modified, 0 added, 0 removed)
Details
- Page properties
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- Content
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... ... @@ -139,10 +139,14 @@ 139 139 This component is responsible for handling the functionality used by the forageable actors, as well as mineral growths. 140 140 141 141 (% class="table-bordered" %) 142 -(% class="active" %)|=Variable Name|=Type|=Details 143 -|GrowthMesh|{{info}}Mesh{{/info}}|The mesh used for the forageable/minable part of the actor. 144 -| |{{success}}Float{{/success}}((( 142 +(% class="active" %)|=(% style="width: 187px;" %)Variable Name|=(% style="width: 324px;" %)Type|=(% style="width: 652px;" %)Details 143 +|(% style="width:187px" %)GrowthMesh|(% style="width:324px" %){{info}}Mesh{{/info}}|(% style="width:652px" %)The mesh used for the forageable/minable part of the actor. 144 +|(% style="width:187px" %)TimerMax|(% style="width:324px" %){{success}}Float{{/success}}|(% style="width:652px" %)The maximum amount of time it takes for the growths to regrow. 145 +|(% style="width:187px" %)TimerHandle|(% style="width:324px" %){{info}}Timer Handle{{/info}}|(% style="width:652px" %)The handle for the regrowth timer. 146 +|(% style="width:187px" %)Loot|(% style="width:324px" %){{info}}Data Table Row Handle - Loot Data Table{{/info}}|(% style="width:652px" %)The Loot Entry used for deciding on the drops. 147 + 148 + The difference between forageable actors and mineral growths is in how the component gets utilized. Forageable actors are coded to make interactions with the actor trigger the component's functionality, while mineral growths trigger it when the health of the growth reaches 0 instead. 149 + 150 +== 2.3 Mineral Deposit Actor == 151 + 145 145 146 -)))| 147 -| |{{success}}Float{{/success}}| 148 -| |{{info}}Mesh{{/info}}|