Changes for page Item Acquisition
Last modified by Alexandros Mloukie on 2026/01/12 19:51
From version 10.1
edited by Alexandros Mloukie
on 2025/12/12 09:13
on 2025/12/12 09:13
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To version 7.2
edited by Alexandros Mloukie
on 2025/12/11 20:58
on 2025/12/11 20:58
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... ... @@ -1,3 +1,7 @@ 1 +{{toc/}} 2 + 3 +---- 4 + 1 1 = 0 - Introduction = 2 2 3 3 This document defines the sources of items within the game, as well as their respective methods of acquisition. It outlines: ... ... @@ -107,10 +107,10 @@ 107 107 This struct forms the basis of the loot entries used in the Loot Data Table. 108 108 109 109 (% class="table-bordered" %) 110 -(% class="active" %)|=(% style="width: 187px;" %)Variable Name|=(% style="width: 326px;" %)Type|=(% style="width:650px;" %)Details111 -|(% style="width:187px" %)Item|(% style="width: 326px" %){{info}}Data Table Row Handle- Items{{/info}}|(% style="width:650px" %)The entry of the item from the Items Data Table.112 -|(% style="width:187px" %)MinAmount|(% style="width: 326px" %){{success}}Integer{{/success}}|(% style="width:650px" %)The minimum amount of the item that can be acquired from this looting.113 -|(% style="width:187px" %)MaxAmount|(% style="width: 326px" %){{success}}Integer{{/success}}|(% style="width:650px" %)The maximum amount of the item that can be acquired from this looting.114 +(% class="active" %)|=(% style="width: 187px;" %)Variable Name|=(% style="width: 254px;" %)Type|=(% style="width: 722px;" %)Details 115 +|(% style="width:187px" %)Item|(% style="width:254px" %){{info}}Data Table Row Handle{{/info}}|(% style="width:722px" %)The entry of the item from the Items Data Table. 116 +|(% style="width:187px" %)MinAmount|(% style="width:254px" %){{success}}Integer{{/success}}|(% style="width:722px" %)The minimum amount of the item that can be acquired from this looting. 117 +|(% style="width:187px" %)MaxAmount|(% style="width:254px" %){{success}}Integer{{/success}}|(% style="width:722px" %)The maximum amount of the item that can be acquired from this looting. 114 114 115 115 === 2.1.2 - Loot Entry Struct === 116 116 ... ... @@ -117,33 +117,7 @@ 117 117 This is the struct that is used to form the Loot Data Table 118 118 119 119 (% class="table-bordered" %) 120 -(% class="active" %)|=(% style="width: 187px;" %)Variable Name|=(% style="width: 326px;" %)Type|=(% style="width:650px;" %)Details121 -|(% style="width:187px" %)LootElements|(% style="width: 326px" %){{info}}Data Table Row Handle- Loot Element{{/info}} [ Array ]|(% style="width:650px" %)An array of all items with their min-max values that can be acquired by looting.124 +(% class="active" %)|=(% style="width: 187px;" %)Variable Name|=(% style="width: 253px;" %)Type|=(% style="width: 723px;" %)Details 125 +|(% style="width:187px" %)LootElements|(% style="width:253px" %){{info}}Data Table Row Handle{{/info}} [ Array ]|(% style="width:723px" %)An array of all items with their min-max values that can be acquired by looting. 122 122 123 -When used as the struct basis for the Loot Data Table, here is an example entry (the items and name used are examples only): 124 - 125 -(% class="table-bordered" %) 126 -(% class="active" %)|=(% style="width: 187px;" %)Row Name|=(% style="width: 975px;" %)Loot Entry Data 127 -|(% style="width:187px" %)(% class="box errormessage" %) 128 -((( 129 -FireAnt 130 -)))|(% style="width:975px" %)((( 131 -(% class="box infomessage" %) 132 -((( 133 -[ ~{~{DT_Items, FireStone}, 2, 4}, ~{~{DT_Items, ObsidianShard}, 0, 1} ] 134 -))) 135 -))) 136 - 137 -== 2.2 Replenishable Source Component == 138 - 139 -This component is responsible for handling the functionality used by the forageable actors, as well as mineral growths. 140 - 141 -(% class="table-bordered" %) 142 -(% class="active" %)|=Variable Name|=Type|=Details 143 -|GrowthMesh|{{info}}Mesh{{/info}}|The mesh used for the forageable/minable part of the actor. 144 -| |{{success}}Float{{/success}}((( 145 145 146 -)))| 147 -| |{{success}}Float{{/success}}| 148 -| |{{info}}Mesh{{/info}}| 149 -