Changes for page Item Acquisition
Last modified by Alexandros Mloukie on 2026/01/12 19:51
From version 1.1
edited by Alexandros Mloukie
on 2025/12/11 14:28
on 2025/12/11 14:28
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To version 2.2
edited by Alexandros Mloukie
on 2025/12/11 14:59
on 2025/12/11 14:59
Change comment:
There is no comment for this version
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... ... @@ -27,13 +27,24 @@ 27 27 There are multiple sources of items in-game, though they can be broadly split into 3 distinct categories: 28 28 29 29 (% class="table-bordered" %) 30 -(% class="active" %)|=Category|=Definition 31 -|Entities|This includes collecting items via Looting enemy corpses, as well as collecting resources from neutral/friendly creatures 32 -|Environment|This includes Mining, and Foraging resources from inanimate sources 33 -|Exploration|This includes item pickups, as well as chests found by exploring the world, or completing quests 30 +(% class="active" %)|=(% style="width: 159px;" %)Category|=(% style="width: 1003px;" %)Definition 31 +|(% style="width:159px" %)Entities|(% style="width:1003px" %)This includes collecting items via Looting enemy corpses, as well as collecting resources from neutral/friendly creatures 32 +|(% style="width:159px" %)Environment|(% style="width:1003px" %)This includes Mining, and Foraging resources from inanimate sources 33 +|(% style="width:159px" %)Exploration|(% style="width:1003px" %)This includes item pickups, as well as chests found by exploring the world, or completing quests 34 34 35 35 {{info}} 36 36 Note: These are for items acquired from the environment, and do not include crafting or other processing methods 37 37 {{/info}} 38 38 39 +== 1.1 - Acquisition Mechanics == 40 + 41 +=== 1.1.1 - Looting === 42 + 43 +Looting involves the player obtaining items through an interaction with an actor that can provide a UI. Looting relies on 2 things: 44 + 45 +(% class="table-bordered" %) 46 +(% class="active" %)|=Element|=Description 47 +|Loot Data Table Entry|An entry in the Loot Data Table, that will define the items, quantities, and weights 48 +|Loot Component|A custom component that defines the type and entry used for the loot, as well as allowing the player to interact with the target for Looting 49 + 39 39