Event Manager System

Last modified by Utku Dagli on 2026/03/14 17:22

0 - Introduction

This documentation describes a system that sequences events that dynamically occur in the game world. This documentation has been built around the Eco-System design and is designed to be expandable and adaptable to other systems. New subsystems, event categories and creature types can be appended. This system aims to manage events and translate them into meaningful, observable ones.

0.1 - Disclaimer

This is a living document, and any specific details pertaining to the mechanics, numbers, and more are subject to change. The assignee of this task is free to apply any values, effects, and other unspecified elements or contact to @Utku Dagli to get further guidelines.

0.2 - Terminology

TermMeaning
PCPlayer Character
 

 


1 - System Overview

The Event Manager sits above the Eco-System System Design. It orchestrates, detects, processes, and resolves all dynamic events in the game world based on the Eco-System Design.