Changes for page Combat System

Last modified by Adam Janus on 2026/01/22 10:11

From version 3.1
edited by Adam Janus
on 2026/01/20 15:00
Change comment: There is no comment for this version
To version 4.1
edited by Adam Janus
on 2026/01/22 10:11
Change comment: There is no comment for this version

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147 147  ==== **3.1.3 Collider structure of weapon** ====
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149 -The philosophy of overlaying colliders onto weapons mesh is very literal. All blades = Cutting colliders, Spikes = Piercing colliders, Heads =  Crushing collider, Lastly  all parts of weapon that are not lethal by design like: handles, guards and pommels shall be overlaid
149 +The philosophy of overlaying colliders onto weapons mesh is very literal. All blades = Cutting colliders, Spikes = Piercing colliders, Heads =  Crushing collider, Lastly  all parts of weapon that are not lethal by design like: handles, guards and pommels shall be overlaid with blunt collider.
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151 151  [[image:1768909366380-349.png]]
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