Changes for page Combat System
Last modified by Adam Janus on 2026/01/22 10:11
From version 3.1
edited by Adam Janus
on 2026/01/20 15:00
on 2026/01/20 15:00
Change comment:
There is no comment for this version
To version 4.1
edited by Adam Janus
on 2026/01/22 10:11
on 2026/01/22 10:11
Change comment:
There is no comment for this version
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... ... @@ -146,7 +146,7 @@ 146 146 147 147 ==== **3.1.3 Collider structure of weapon** ==== 148 148 149 -The philosophy of overlaying colliders onto weapons mesh is very literal. All blades = Cutting colliders, Spikes = Piercing colliders, Heads = Crushing collider, Lastly all parts of weapon that are not lethal by design like: handles, guards and pommels shall be overlaid 149 +The philosophy of overlaying colliders onto weapons mesh is very literal. All blades = Cutting colliders, Spikes = Piercing colliders, Heads = Crushing collider, Lastly all parts of weapon that are not lethal by design like: handles, guards and pommels shall be overlaid with blunt collider. 150 150 151 151 [[image:1768909366380-349.png]] 152 152